Lost Admiral Returns
CONTENTS


Introduction

First Menu

Damage Chart

Tutorial 1
Tutorial 2
Tutorial 3
Tutorial 4
 

 

 

PLAYER'S MANUAL

Ship shoots Ship Damage:

(Click here to Print Chart1, Chart2, Chart3)

Attacker on left, Defender along top...

      CV BB CR SS DD PT AT TR FT SSS
Carrier CV 6 5 5 2 5 3 3 6 1 5
Battleship BB 5 4 5 0 6 7 7 7 5 6
Cruiser CR 5 3 4 3 5 6 6 6 4 5
Submarine
(Submerged)
SS 5 4 5 0 2 1 3 3 0 2
Destroyer DD 3 1 2 6 3 4 4 4 1 3
Patrol Boat PT 0 0 0 3 1 2 2 3 0 1
Armed Transport AT 0 0 0 0 1 2 2 3 0 1
Transport TR 0 0 0 0 0 0 0 1 0 0
Fort FT 4 3 3 0 6 1 3 6 0 6
Submarine
(Surfaced)
SSS 5 4 5 0 2 1 3 3 0 2
      CV BB CR SS DD PT AT TR FT SSS

Green = no damage, Yellow = hurts half, Red = Kills fully

(Click here to Print Chart1, Chart2, Chart3)

 

Ship Notes:

    $ Cost Moves:   Absorbs: Notes:
Carrier 21 2 CV 7 Scouts out 2 hexes
and +1 Damage 1 hex out
Battleship 20 2 BB 12  
Cruiser 15 2 CR 9 Reveals subs
Submarine
(Submerged)
12 2 SS 6 Can surface
Destroyer 10 3 DD 6 Reveals subs
Patrol Boat 4 4 PT 3 Reveals subs
Armed Transport 8 3 AT 3 Claim city VPs
Transport 3 2 TR 3 Claim city VPs
Fort 7 0 FT 10 Built near cities
Submarine
(Surfaced)
12 3 SSS 6 Can submerge
    $ Cost Moves   Adsorbs Notes

 

 

 

 

 

 

 

 

 

 

 

 

(Click here to Print Chart1, Chart2, Chart3)

 

Unit Resource Costs (to build during game):

    Turns
To Build
  Materials Leadership Engineering Armaments
Carrier 3 CV 6 7 7 4
Battleship 3 BB 6 5 5 6
Cruiser 3 CR 5 4 4 4
Submarine
(Submerged)
2 SS 2 3 3 4
Destroyer 2 DD 3 3 3 2
Patrol Boat 2 PT 1 1 1 3
Armed Transport 2 AT 3 2 2 3
Transport 2 TR 2 1 1 0
Fort 3 FT 5 5 5 5
Submarine
(Surfaced)
2 SSS 2 3 3 4
        Materials Leadership Engineering Armaments

 

 

 

 

 

 

 

 

 

 

 

 

 

(Click here to Print Chart1, Chart2, Chart3)

 


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