TUTORIAL 1: Learning how to play Lost Admiral Returns!
Admiral Returns is a turn based strategy game where you outmaneuver your
opponents for control of coastal cities using battleships, destroyers,
submarines, and other ships.
The latest information on Lost Admiral Returns can be
found at the official website at
In many ways, Lost Admiral Returns is like a finely
balanced CHESS game... for every good ship attack move, there are counter
moves to choose from. Battles are often balanced on a knifes edge: Make
the right moves at the right time and you win a glorious victory... or
miss your one chance at countering your enemy's moves and go down in
defeat. Fortunately in LAR you always have the next battle in which to
achieve victory, or out-do your previous triumphs.
The first tutorial introduces you to the classic ship
combinations in LAR, and covers the fundamentals of how to move ships,
fight, and conquering cities with transports to earn Victory Points.
Accumulate the most Victory Points to win the battle...
Run the tutorial to walk through various basic ways to
use the LAR game. You can also use the Help and Advice Screens built
into every menu in the game to learn more about various parts of the game.
Specific lessons in Tutorial 1 are:
1) Selecting ships during movement by right clicking on
their image on the map.
2) Moving ships during the movement phase by left
clicking on the hex you want to travel to.
3) Combat matchups that favor you:
- Destroyers kill submerged Submarines in one shot,
taking minor damage back.
- Battleships kill Destroyers in one shot, taking puny
- Submerged Submarines hurt Battleships, while taking
NO damage back.
4) Color indicators for what ships can still move:
- Green dots underneath the ship means it can still
- Yellow dots means you deliberately stopped the ship,
but it can still move.
- Red dots means the ship is out of movement points for
this movement phase.
5) Shooting in combat: The combat screen visits
each hex with ships fighting in them once per combat phase. A
close-up of the battle in that hex is shown, and each ships gets to fire
at an enemy ship ONCE for that combat phase. You can click on the
large animated enemy ship images to fire, or on the small enemy ship
images in the lower left area of the screen showing details of what kind
of damage your various shots will do. You have the option of viewing
the movement map area around the battle hex instead of the close-up
animations, and can speed up or slow down the way combat is resolved.
6) Moving Transports to claim cities. You will only earn Victory
Points for cities who's harbor hex has one of your Transports or Armed
Transports alive in it at the end of the turn. If both you and the
enemy player have a Transport type ship in the city's harbor, neither side
gets the Victory Points.
7) Protecting Transports using warships. In combat, Transports and
Armed Transports will be shielded from combat if there is a friendly
warship in the hex with them. I.E. avoid combat with your vulnerable
Transports by always keeping a warship in the same hex with them.
8) Anchoring ships to prevent accidental movement later. Any ship
can be "anchored" using the Anchor button (or the 'D' key). Anchored
ships will not be allowed to move unless you first Un-anchor them using
the same button or 'D' key. This helps you prevent the accidental
movement of Transports or their defending warships out of important city
harbors. Ships will automatically un-anchor if combat occurs in
their hex, to give you a chance to move them again during the next combat
phase. Note that LAR will not prompt you to move anchored ships
during the movement phase, so if you want to use an anchored ship, you
must locate it on the movement map yourself, then right click on it to
select it, and then un-anchor before moving the ship.
9) Scrolling the map in different directions. You can scroll around
to see different parts of the movement map by moving your mouse to the
very edges of your computer's screen along the top, bottom, right, and
left edges. This will make the map scroll to reveal more of the map
in the direction you nudged the mouse towards. Scroll the map to see
better in the direction you would like to move your ship towards.
10) Zoom in and out on the map. You may also use the Zoom button or
press 'Z' on your keyboard to cycle through different resolutions on the
movement map area. Normally a 5 by 5 grid of hexes is displayed, but
you can change this to 10 by 10 or 20 by 20. For all modes, you can
still select and move ships... though the 5 by 5 display gives you the
best detail and resolution on different ship types, etc.
11) Viewing different areas of the map using the MiniMap. A
miniature version of the entire battle map is displayed in the lower right
of the screen during movement and combat. Use this map to see all
the city locations along with their name and VP values. Move your
mouse over the Mini Map and left click anywhere to shift the movement area
view to show that part of the map. You may also simply leave the
mouse pointer over any part of the Mini Map for a moment and the movement
closeup area will change temporarily to show the corresponding part of the
map. I.E. you can "quick view" parts of the map in the larger
movement display area by drifting your mouse pointer across the Mini Map.
12) How to get more help and advice on playing Lost Admiral Returns.
Use the Help and Advice screens on any menu by clicking on the Adv and Hlp
buttons at the bottom of the screen.
Earn Victory Points to win the battle:
Each city you can claim for your side by using a
Transport type of ship will earn you the city's Victory Points at the end
of each turn. Regardless of how your warships are faring on the
battlefield, what counts in the end is the Victory Points you earn from
your cities during the game.
Some battles will require you to simply earn more total
Victory Points by the end of the battle than your opponent to win.
Other battles will give you a better starting position than the enemy, and
therefore you will be expected to earn significantly MORE Victory Points
than the enemy to win. I.E. Your starting position might be good
enough that you must earn 30% more Victory Points than your opponent just
to "break even" and barely win the battle. If you earn 25% more VPs
than the enemy, you will LOSE the battle (by an adjusted 5% percent, so to
Flow of turns in LAR:
In LAR, battles are fought between the Red Player and
Yellow Player for a specific number of turns. Your goal is to earn
enough Victory Points to defeat your opponent by the end of the battle.
This goal is listed as a percent of your opponent's VP Total that you must
make. I.E. score VPs of your own equal to 130% of your opponents to
win on a map and start setup that favors you.
You will have only a certain number of turns to achieve
this score ratio (or better) in. Each game will have a setup stage,
and then turns broken down into phases as follows:
- Red Movement Phase - red moves all their ships as
- Combat Phase - both sides get to fire their ships
- Yellow Movement Phase - Yellow gets to move their
- Combat Phase - again both sides get to fire their
- City Ownership Phase - Ownership of cities is given
to players who are the only one to have a Transport type ship in that
city harbor. The owning players earn Victory Points for that city,
along with resources, and will get to repair any of their own damaged
ships in that harbor, removing up to 2 points of damage.
- That ends the turn, and the next turn starts with Red
Play Tutorial #2, #3, and #4 to learn more!
The other tutorials will teach you all about the intricacies of
movement, combat, ship building during the battle, and selecting your
units at the start of a battle.
This manual is broken up into sections explaining how to
play the game, how the program menus work, and other details of interest
to players of Lost Admiral Returns.
Please use the menu bar on the left to navigate the
If you have questions, please
visit our forum
and look for help there.
If you find an error or omission in this manual, please
email us at email@example.com
Thank you for trying out Lost Admiral Returns!
Click here to to buy Lost Admiral Returns and get access all the new
Click here to download the trial version of Lost Admiral Returns.
Copyright © 2003 Fogstone Games, All rights