This menu is used to create, customize, and track your
flagships during battles.
Use your Perk and Clout points, along
with any special Modules you have earned from previous
battles to create new flagships. Choose a
Carrier
or Battleship as the core ship type, and then give it
extra damage points, and various special abilities by
using the modules.
Flagships come in
different levels of power
based on their experience level. For any given
battle the first Flagship you purchase will be the
weakest in ability. Each additional Flagship you
purchase will be larger and more powerful.
Here is a chart of the maximum size
bonus and the number of modules that can be carried by a
given level Flagship:
Flagship Level: |
Max
size bonus: |
Max
Modules: |
0 |
0 |
1 |
1 |
1 |
1 |
2 |
2 |
1 |
3 |
3 |
2 |
4 |
4 |
2 |
5 |
5 |
2 |
6 |
6 |
3 |
7 |
7 |
3 |
8 |
8 |
3 |
9 |
9 |
4 |
10 |
10 |
4 |
11 |
11 |
4 |
12 |
12 |
5 |
Note that CV Flagships start at size
10, and BB Flagships start at size 15 BEFORE adding any
max size bonuses. And also note that "Fast Move"
type modules will reduce the effective size of a
flagship from it's size bonus.
The first Flagship you purchase for a
battle will cost 6 perk points. The second will
cost 12, then 18 for the third, etc. Note that the
"level" of each flagship will be stronger and stronger
based on it's cost.
You will have to spend additional Perk
Points to actually use the maximum size and abilities of
a given Flagship. Each size increase will cost 1
Perk point, and each module added will cost 2 Perk
Points.
The resulting command fleet of
flagships you create will have a value in Perk and Clout
points assigned to it for this battle. At the
end
of the battle, Command Central will actually reward
("recycle") you
with a percent of this Perk and Clout value based on how
well you performed in the battle. Increase this
percent by:
- challenging higher AI levels
- keeping your
flagships modestly healthy
- destroying as much of the enemy
fleet as possible
- win the battle if you can (losing a
battle recycles less total %).
Refer to the Help and Advice screens
in the game by clicking on the "Hlp" and "Adv" buttons
while in the Flagship Menu in the game to learn more.
You can also learn more about the
different flagship abilities and modules that can be gained.
Questions? Suggestions? Email thurston@fogstone.com with your
feedback, questions, and suggestions!
This manual is broken up into sections explaining
how to play the game, how the program menus work, and
other details of interest to players of Lost Admiral
Returns. Start at the
top to find the
different sections.
If you have questions, please
visit our forum and look for
help there.
If you find an error or omission in this manual,
please email us at
support@fogstone.com
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